But overall the great level design, gameplay and graphics are trumping the length and inaccessibility. This takes away from the main experience. At the top of the screen is a bunch of stuff to do, and its not clear what all of them are. My main issue here though is the accessibility of the "things to do". Its the experimenting with what scares the most that gives Haunt the House its personality. With the maximum amount of terror you can cause a accident like murder on certain characters, then you can play as them. Possessing objects to scare people is fun, and as the terror level rises the more things you can do with the objects also increase. What really struck me about this game though was gameplay. You can freely go through the town at your own pace. You are tasked to scare everyone in the town by exploring it and reaching the maximum level of terror for each area. You are tasked to scare everyone in the town by Enter Haunt the House's world and you'll be greeted with its excellent cartoon like visuals. Enter Haunt the House's world and you'll be greeted with its excellent cartoon like visuals.
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